Hello everyone!

I would like to show off a little project of mine I've been tinkering with for the past few months.

Blair Goes Big is a stuffing and weight gain game, where your goal is to feed an ambitious girl, Blair, your feedee, in reaching her secretly desired goals for her body.

The gameplay itself is built around minigames. The current one is a simple gather and feed type of gameplay loop, with the mix of character interactivity.

Your primary goal is expanding Blair's stomach capacity to fulfill her secret wishes.

This project is my first and I treated it more like a learning experience in art/asset creation while also learning Godot engine along the way, so I didn't want to dribble my feet in complex gameplay systems yet.

The demo is available for free on PC, Android, as well!

Any and all feedback on the game is more than welcome! I'm open to all kinds of suggestions in regards to artstyle, gameplay or story.

Please feel free and comment your thoughts.

I also have plans to continue this with new weight stages, a more engaging gameplay, and more narrative focus if there is a high request for it.

If you would like to support me and the further development of this game, you can do so at the following links or here on itch.io:

Ko-fi: https://ko-fi.com/flxsh1

I would be very glad and appreciate every donation.

Thank you for playing!

Published 6 days ago
StatusIn development
PlatformsHTML5, Windows, Android
Rating
Rated 4.7 out of 5 stars
(30 total ratings)
Authorflxsh-dev
Made withGodot
Tags3D, Adult, bbw, bloating, Erotic, fat, feedee, stuffing, weight-gain, weightgain

Download

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Click download now to get access to the following files:

blair-goes-big-windows-release.zip 48 MB
blairgoesbig-android-release.zip 42 MB

Comments

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(1 edit)

Nice game! - but the tedious minigame ruins the expierience.
All the work and then make it unplayable by a minigame, happens way too often with indie games.

This is a fun game, the demo version is great. Though the third round could use some changes, because it was going too fast and had to take my sweet time to fill up the bar. Aside from that, everything was amazing.

This is good stuff.

Are there any plans on expanding (pun intended) on this game?

Honest take:
The third stage just isn't fun to play. Because everything is sped up, the controls feel too touchy and sensitive to really work, and either things need to be at a more gradual speed increase between levels or the hitboxes need to be made a little wider on the energy. It took me too long and was too annoying to really enjoy especial for what the minigame is just because of how sensitive the controls were. Really great dialogue, style, and art though.

(+3)

i'm redesigning the third stage, i've got multiple complaints on it, and yes, I agree, it's way too sensitive. Guess i got way too used to it when i was playtesting it, but after taking a few days break from playing it, I really feel it's clunkiness and grindiness as well. Thanks for feedback

(+1)

The game it's really good but im on a mobile device and the place where you put the control are at least uncomfortable, maybe you could put some Settings to change that or something similar, besides that the game it's really interesting.

i find the use of mouse being the only way to move is really dificult that could just be a skill issue on me but i think it would be alot easier if it used a and d or the arrow keys other then that this is a really good game

you should be able to use the A and D keys as well as the arrow keys to move. Try downloading the windows release version if you have problems with the controls using the web build

yes that worked ty actully being able to get past the scend lvl was fun and its a really good game i had an idea and im no gaem designer but i just thoght it sounded cool in my head maby once this is a longer game with more lvls u could add an upgrade system where the player could have the choice between useing there enargy on food or upgrades like makeing thair hitbox wider/makeing the mini blair plumper but at the cost of speed or makeing her faster but food more expensev thos are just examples tho i think it would be cool and for all i care u dont even have to pay mind to this thoght it would be cool just to put out this idea

Woah, really nice!

does it not have noise or is it just me?

anyways great game!!!

Is it meant to stop when her stuffed bar is full? I filled it up and got a wee bit of dialogue from her then can't interact with anything after that. Otherwise, I see great potential but the mini-game is a bit frustrating. I think its just a little too quick.

(1 edit)

If you are talking about the first time her stuffed bar gets full, and you get the dialogue: "it's so tight around my stomach", you are supposed to interact with her belly with your mouse/touch if you are on mobile. Just hold the left click a little bit at the belly area, and slide it down towards her pants area.

(1 edit)

Ah cool. I did try that but perhaps was not persistent enough/didn't drag down. EDIT: Yeah managed to progress. But eesh. It gets a bit brutally difficult by the third stage - though I was struggling with the first two being honest.

(+1)

Great great game, i haven't seen such a good stuffing/weight gain game in a long time, hoping to see more 

Thank you for the kind words! More updates coming in a few weeks.

(2 edits) (+1)

Peak content. Best stuffing depiction I have ever encountered in a game so far.

Now, imagine if the sounds/SFX are implemented.

As for the feedback, I think you should make an indicator or visual effect too whenever a miss happens instead of if 3 misses happens. Maybe like a small lightning splash. Could also make a toggle on/off for players who find this indication distracting.

Thank you very much for the feedback and for playing! Yes, audio is the next step, and it's definitely coming in the next major patch.